Array
(
[scriptVersion] => 8
[oeValues] => Array
(
[Ubertip] => Viva la revolución! Fight the power!
[Art] => ReplaceableTextures\CommandButtons\BTNLiquidFire.blp
[abilList] => Array
(
)
[Name] => Molotov Cocktail
)
[settings] => Array
(
[balanceTip] => Array
(
)
[goldcost] => 2000
[author] => Moppy
[authorDisplay] => |c006969FFMoppy|r
[version] => 1.0
[rarity] => unique
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => local Tower t = itm.getCarrier()
local Projectile p
if t.calcChance((0.2 + (t.getLevel() * 0.004)) * t.getBaseAttackspeed()) == true then
set p = Projectile.createFromUnitToUnit(moppy_molotov_bottle, t, 1, 0, t, Event.getTarget(), true, false, false)
endif
[values] => Array
(
[explain] => On attack, there is a |cffFFFF8020%|r attack speed adjusted chance to set creeps aflame in |cffFFFF80200|r range around the target, dealing |cffFFFF802000|r spell damage per second for |cffFFFF803|r seconds. Deals |cffFFFF8033%|r more damage against humanoids and nature.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r chance|n|cffFFFF80+80|r spell damage
[visible] => true
[goldcost] => 2000
[name] => Molotov Cocktail
[ONATTACK_chance] => 1.0
[ONATTACK_chanceLevelAdd] => 0.0
)
)
[1] => Array
(
[name] => Header
[code] => globals
BuffType moppy_molotov_debuff
ProjectileType moppy_molotov_bottle
endglobals
function moppy_molotov_damage takes Buff b returns nothing
local Tower t = b.getCaster()
local Unit c = b.getBuffedUnit()
if c.getCategory() == CATEGORY_HUMANOID or c.getCategory() == CATEGORY_NATURE then
call t.doSpellDamage(c, (2000 + t.getLevel() * 80) * 1.33, t.calcSpellCritNoBonus())
else
call t.doSpellDamage(c, (2000 + t.getLevel() * 80), t.calcSpellCritNoBonus())
endif
endfunction
function moppy_molotov_throw takes Projectile p, Unit target returns nothing
local Unit t = p.getCaster()
local Iterate i = Iterate.overUnitsInRangeOfUnit(t, TARGET_TYPE_CREEPS, target, 200)
loop
set target = i.next()
exitwhen target == 0
call moppy_molotov_debuff.applyCustomTimed(t, target, 1, 3.01)
endloop
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set moppy_molotov_debuff = BuffType.create(3, 0, false)
call moppy_molotov_debuff.setBuffModifier(m)
call moppy_molotov_debuff.setBuffIcon('@@0@@')
call moppy_molotov_debuff.addPeriodicEvent(EventHandler.moppy_molotov_damage, 1)
set moppy_molotov_bottle = ProjectileType.create("Abilities\\Weapons\\BatTrollMissile\\BatTrollMissile.mdl", 50, 1500)
call moppy_molotov_bottle.enableHoming(moppy_molotov_throw, 0.0)
endfunction
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => BNab
[oeValues] => Array
(
[EditorName] => Molotov Cocktail
[Buffubertip] => Receiving spell damage over time.
[TargetArt] => Environment\SmallBuildingFire\SmallBuildingFire2.mdl
[Bufftip] => Molotov Cocktail
[Buffart] => ReplaceableTextures\CommandButtons\BTNLiquidFire.blp
)
)
)
[units] => Array
(
)
[references] => Array
(
)
)