Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [Ubertip] => This blade improves chance of critical strikes.
            [Art] => ReplaceableTextures\CommandButtons\BTNCriticalStrike.blp
            [abilList] => Array
                (
                )

            [Name] => Crit Blade
        )

    [settings] => Array
        (
            [balanceTip] => |n|cffFFFF80Specials:|r|n|cffFFFF00+x0.8|r crit damage
            [goldcost] => 644
            [author] => Ranakastrasz
            [authorDisplay] => Ranakastrasz
            [version] => 1.0
            [rarity] => unique
        )

    [dmgTable] => Array
        (
            [0] => Array
                (
                    [id] => MOD_ATK_CRIT_DAMAGE
                    [base] => 0.8
                    [add] => 0
                )

        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Item Drop
                    [code] => call itm.getCarrier().modifyProperty( MOD_ATK_CRIT_CHANCE  , -itm.userReal ) 
    //call itm.getCarrier().modifyProperty( MOD_ATK_CRIT_DAMAGE  , -itm.userReal )
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

            [1] => Array
                (
                    [name] => On Item Creation
                    [code] => set itm.userReal = 0.00
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

            [2] => Array
                (
                    [name] => On Attack
                    [code] => if (itm.getCarrier().getNumberOfCrits() > 0)then
        call itm.getCarrier().modifyProperty( MOD_ATK_CRIT_CHANCE  , -itm.userReal )
        //call itm.getCarrier().modifyProperty( MOD_ATK_CRIT_DAMAGE  , -itm.userReal )
        set itm.userReal = 0
        //call itm.setCharges(0)
    else
        //call itm.setCharges(itm.getCharges()+R2I(0.02*100))
        if itm.userReal < 0.40 then
            set itm.userReal = itm.userReal + 0.02
            call itm.getCarrier().modifyProperty( MOD_ATK_CRIT_CHANCE, 0.02 )
            //call itm.getCarrier().modifyProperty( MOD_ATK_CRIT_DAMAGE, 0.02 )
        endif
    endif
                    [values] => Array
                        (
                            [explain] => On attack, increases critical strike chance by |cffFFFF802%|r up to a maximum of |cffFFFF8040%|r. The bonus is lost when a critical strike is made. The bonus is bound to the item.
                            [visible] => true
                            [goldcost] => 50
                            [name] => Critical Accumulation
                            [ONATTACK_chance] => 1.0
                            [ONATTACK_chanceLevelAdd] => 0.0
                        )

                )

            [3] => Array
                (
                    [name] => Header
                    [code] => globals
    MultiboardValues CritBlade_multiboard
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
          set CritBlade_multiboard = MultiboardValues.create(1)
          call CritBlade_multiboard.setKey(0,"Crit Gained")
	endfunction
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

            [4] => Array
                (
                    [name] => On Tower Details
                    [code] => call CritBlade_multiboard.setValue(0,R2S(itm.userReal*100)+"%")
    return CritBlade_multiboard
                    [values] => Array
                        (
                            [0] => Array
                                (
                                    [_value] => 0
                                    [typ] => string
                                )

                        )

                )

            [5] => Array
                (
                    [name] => On Item Pickup
                    [code] => call itm.getCarrier().modifyProperty( MOD_ATK_CRIT_CHANCE  , itm.userReal ) 
    //call itm.getCarrier().modifyProperty( MOD_ATK_CRIT_DAMAGE  , itm.userReal )
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)