Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[Ubertip] => Whenever this magical trident makes a devastating hit it creates some gold.
[Art] => ReplaceableTextures\CommandButtons\BTNNagaWeaponUp2.blp
[abilList] => Array
(
)
[Name] => Golden Trident
)
[settings] => Array
(
[balanceTip] => Array
(
)
[goldcost] => 60
[author] => Boekie
[authorDisplay] => |cff00CD00Boekie|r
[version] => 1.0
[rarity] => unique
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Item Creation
[code] => set itm.userReal = 0.00
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
)
)
[1] => Array
(
[name] => On Attack
[code] => local Tower tower = itm.getCarrier()
local real goldBonus = 1.0
if tower.getNumberOfCrits() > 0 then
set goldBonus = goldBonus * tower.getNumberOfCrits() * tower.getBaseAttackspeed() / ( tower.getRange() / 800.00 )
call tower.getOwner().giveGold(goldBonus, tower.getUnit(), true, true)
set itm.userReal = itm.userReal + goldBonus
endif
[values] => Array
(
[explain] => Grants |cffFFFF801|r gold on each critical hit. Each multicrit grants additional gold. The effect is base attack speed and range adjusted.
[visible] => true
[goldcost] => 60
[name] => Golden Hit
[ONATTACK_chance] => 1.0
[ONATTACK_chanceLevelAdd] => 0.0
)
)
[2] => Array
(
[name] => Header
[code] => globals
MultiboardValues MB
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set MB = MultiboardValues.create( 0 )
call MB.setKey( 0, "Golden Trident" )
endfunction
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
)
)
[3] => Array
(
[name] => On Tower Details
[code] => call MB.setValue( 0, formatFloat( itm.userReal, 1 ) )
return MB
[values] => Array
(
[0] => Array
(
[_value] => 0
[typ] => string
)
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)