Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [Ubertip] => Whenever this magical trident makes a devastating hit it creates some gold.
            [Art] => ReplaceableTextures\CommandButtons\BTNNagaWeaponUp2.blp
            [abilList] => Array
                (
                )

            [Name] => Golden Trident
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
                )

            [goldcost] => 60
            [author] => Boekie
            [authorDisplay] => |cff00CD00Boekie|r
            [version] => 1.0
            [rarity] => unique
        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Item Creation
                    [code] => set itm.userReal = 0.00
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

            [1] => Array
                (
                    [name] => On Attack
                    [code] => local Tower tower = itm.getCarrier()
    local real goldBonus = 1.0


    if tower.getNumberOfCrits() > 0 then
        set goldBonus = goldBonus * tower.getNumberOfCrits() * tower.getBaseAttackspeed() / ( tower.getRange() / 800.00 )
    
        call tower.getOwner().giveGold(goldBonus, tower.getUnit(), true, true)  
        set itm.userReal = itm.userReal + goldBonus
    endif
                    [values] => Array
                        (
                            [explain] => Grants |cffFFFF801|r gold on each critical hit. Each multicrit grants additional gold. The effect is base attack speed and range adjusted.
                            [visible] => true
                            [goldcost] => 60
                            [name] => Golden Hit
                            [ONATTACK_chance] => 1.0
                            [ONATTACK_chanceLevelAdd] => 0.0
                        )

                )

            [2] => Array
                (
                    [name] => Header
                    [code] => globals
        MultiboardValues MB
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        set MB = MultiboardValues.create( 0 )
        call MB.setKey( 0, "Golden Trident" )
	endfunction
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

            [3] => Array
                (
                    [name] => On Tower Details
                    [code] => call MB.setValue( 0, formatFloat( itm.userReal, 1 ) )
    return MB
                    [values] => Array
                        (
                            [0] => Array
                                (
                                    [_value] => 0
                                    [typ] => string
                                )

                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)