Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[Name] => Holy Hand Grenade
[Art] => ReplaceableTextures\CommandButtons\BTNPotionOfRestoration.blp
[Ubertip] => Remember worms?
[abilList] => Array
(
)
)
[settings] => Array
(
[author] => cedi
[authorDisplay] => cedi
[balanceTip] => Array
(
)
[rarity] => unique
[goldcost] => 2300
[version] => 1.0
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => local Tower tower = itm.getCarrier()
local real r = Event.damage * ( 0.75 + 0.01 * tower.getLevel() )
local Projectile P
if Event.isMainTarget() then
if Event.getTarget().getCategory() == CATEGORY_UNDEAD then
set r = r * 1.5
endif
set P = Projectile.createFromUnitToUnit( PT, tower, 1.0, tower.calcSpellCritNoBonus(), tower, Event.getTarget(), true, false, false )
set P.userReal = r
endif
[values] => Array
(
[ONDAMAGE_chance] => 0.15
[visible] => true
[name] => Big Badaboom
[goldcost] => 2300
[ONDAMAGE_chanceLevelAdd] => 0.0
[explain] => Whenever the owner of this item attacks it has a |cffFFFF8015%|r chance to launch a holy missile which deals |cffFFFF8075%|r of the damage the last attack dealt as spell damage in |cffFFFF80400|r AoE around the target unit. Deals |cffFFFF8050%|r more damage against undead.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+1%|r damage
)
)
[1] => Array
(
[name] => Header
[code] => globals
ProjectileType PT
endglobals
function hit takes Projectile P, Unit U returns nothing
local Effect e
local Tower C = P.getCaster()
local unit u
if U != 0 then
set u = U.getUnit()
call C.doSpellDamageAoEUnit( U, 400.00, P.userReal, C.calcSpellCritNoBonus(), 0.00 )
set e = Effect.createScaled( "Abilities\\Weapons\\FaerieDragonMissile\\FaerieDragonMissile.mdl", GetUnitX( u ), GetUnitY( u ), 80.00, 0.00, 5.0 )
call e.setLifetime( 0.01 )
set u = null
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set PT = ProjectileType.create( "Abilities\\Spells\\Other\\Transmute\\GoldBottleMissile.mdl", 50.0, 1000.0 )
call PT.enableHoming( hit, 0.0 )
endfunction
[values] => Array
(
[visible] => false
[name] =>
[goldcost] => 0
[explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)