Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[Name] => Overcharge Shot
[Art] => ReplaceableTextures\CommandButtons\BTNStaffOfSanctuary.blp
[Ubertip] => Spells: collateral damage.
[abilList] => Array
(
)
)
[settings] => Array
(
[author] => cedi
[authorDisplay] => DreamStrider
[balanceTip] => Array
(
)
[rarity] => unique
[goldcost] => 800
[version] => 1.0
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => local real angle
local Creep C
local Tower T
local Projectile P
if Event.isMainTarget() then
set T = itm.getCarrier()
set C = Event.getTarget()
set angle = bj_RADTODEG * Atan2( C.getY() - T.getY(), C.getX() - T.getX() )
set P = Projectile.createFromUnit( PT, T, C, angle, 1.0, 1.0 )
set P.userInt = C.getUID()
set P.userReal = T.getCurrentAttackDamageWithBonus() * ( 0.35 + 0.006 * T.getLevel() )
endif
[values] => Array
(
[ONDAMAGE_chance] => 1.0
[visible] => true
[name] => Overcharge Shot
[goldcost] => 800
[ONDAMAGE_chanceLevelAdd] => 0.0
[explain] => This tower's attack continues for |cffFFFF80350|r units through the main target, dealing |cffFFFF8035%|r of the tower's attack damage to any creep in its path.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.6%|r damage
)
)
[1] => Array
(
[name] => Header
[code] => globals
ProjectileType PT
endglobals
function PT_Hit takes Projectile P, Unit U returns nothing
local Tower T
if U.getUID() != P.userInt then
//Not the original target
set T = P.getCaster()
call T.doAttackDamage( U, P.userReal, T.calcAttackMulticrit( 0, 0, 0 ) )
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set PT = ProjectileType.createRanged( "Abilities\\Spells\\Other\\Incinerate\\FireLordDeathExplode.mdl", 350.00, 1000.00 )
call PT.enableCollision( PT_Hit, 75.0, TARGET_CREEPS, false )
endfunction
[values] => Array
(
[visible] => false
[name] =>
[goldcost] => 0
[explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)