Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[Name] => Lich Mask
[Art] => ReplaceableTextures\CommandButtons\BTNLichVersion2.blp
[Ubertip] => They make great party favor! Although they do melt your face off.
[abilList] => Array
(
)
)
[settings] => Array
(
[author] => cedi
[authorDisplay] => DreamStrider
[balanceTip] => Array
(
)
[rarity] => rare
[goldcost] => 450
[version] => 1.0
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => local Tower T = itm.getCarrier()
local Creep C = Event.getTarget() //Remove original dmg bonus |Add
if itm.userReal >= 100.0 then
set Event.damage = Event.damage / T.getAttackType().getDamageAgainst( C.getArmorType() ) * AttackType.DECAY.getDamageAgainst( C.getArmorType() )
call SFXOnUnit( "Abilities\\Spells\\Undead\\DeathandDecay\\DeathandDecayTarget.mdl", C.getUnit(), "chest" )
set itm.userReal = itm.userReal - 100.0
call itm.setCharges( R2I( itm.userReal ) )
endif
[values] => Array
(
[ONDAMAGE_chance] => 1.0
[visible] => true
[name] => Breath of Decay
[goldcost] => 450
[ONDAMAGE_chanceLevelAdd] => 0.0
[explain] => On attack, this item can change the carrier's attacktype to |cff808000Decay|r at the cost of |cffFFFF80100|r charges. Regenerates |cffFFFF8050|r charges per attack. This effect is not visible on the tower itself.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+1|r charge regenerated
)
)
[1] => Array
(
[name] => On Item Pickup
[code] => set itm.userReal = 0.0
call itm.setCharges( 0 )
[values] => Array
(
[visible] => false
[name] =>
[goldcost] => 0
[explain] =>
)
)
[2] => Array
(
[name] => On Attack
[code] => set itm.userReal = itm.userReal + 50.0 + 1.0 * itm.getCarrier().getLevel()
call itm.setCharges( R2I( itm.userReal ) )
[values] => Array
(
[visible] => false
[name] =>
[goldcost] => 0
[explain] =>
[ONATTACK_chance] => 1.0
[ONATTACK_chanceLevelAdd] => 0.0
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)