Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[Ubertip] => This jewellery looks beautiful, the eyes of the spider are made from tiny emeralds.
[Art] => ReplaceableTextures\CommandButtons\BTNSpiderSilkBroach.blp
[abilList] => Array
(
)
[Name] => Spider Broach
)
[settings] => Array
(
[balanceTip] => Array
(
)
[goldcost] => 1250
[author] => drol
[authorDisplay] => |cffcc6600drol|r
[version] => 1.0
[rarity] => uncommon
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => Header
[code] => globals
BuffType drol_broach
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set drol_broach = BuffType.create(5.0, 0.1, false)
call m.addModification(MOD_ITEM_QUALITY_ON_DEATH, 0.4, 0.01)
call drol_broach.setBuffModifier(m)
call drol_broach.setBuffIcon('@@0@@')
endfunction
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
)
)
[1] => Array
(
[name] => On Damage
[code] => local Tower tower = itm.getCarrier()
if tower.calcChance(0.15 * tower.getBaseAttackspeed()) then
call drol_broach.apply(tower, Event.getTarget(), tower.getLevel())
endif
[values] => Array
(
[explain] => Attacks have a |cffFFFF8015%|r attack speed adjusted chance to cover the target creep in a silvered web, increasing its item quality by |cffFFFF8040%|r for |cffFFFF805|r seconds.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+1%|r item quality|n|cffFFFF80+0.1|r seconds duration
[ONDAMAGE_chance] => 1.0
[visible] => true
[goldcost] => 1250
[name] => Silver Threads
[ONDAMAGE_chanceLevelAdd] => 0.0
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => BHfs
[oeValues] => Array
(
[Buffubertip] => If this unit drops an item upon dying; its quality is increased.
[TargetArt] => Array
(
)
[Bufftip] => Spider Broach
[Buffart] => ReplaceableTextures\CommandButtons\BTNSpiderSilkBroach.blp
)
)
)
[units] => Array
(
)
[references] => Array
(
)
)