Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [Name] => Bloodthirsty Wheel of Fortune
            [Art] => ReplaceableTextures\CommandButtons\BTNArcaneVault.blp
            [Ubertip] => This wheel can only be spun when oiled with a victim's blood.
            [abilList] => Array
                (
                )

        )

    [settings] => Array
        (
            [author] => Palandu
            [authorDisplay] => |cffbdb76bPalandu|r
            [balanceTip] => Array
                (
                )

            [rarity] => rare
            [goldcost] => 540
            [version] => 1.0
        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Item Creation
                    [code] => set itm.userReal=0.0
                    [values] => Array
                        (
                            [visible] => false
                            [name] => 
                            [goldcost] => 0
                            [explain] => 
                        )

                )

            [1] => Array
                (
                    [name] => On Tower Details
                    [code] => call slotMachineMB.setValue(0, formatPercentAddColor(itm.userReal, 0))
    return slotMachineMB
                    [values] => Array
                        (
                            [0] => Array
                                (
                                    [_value] => 0
                                    [typ] => string
                                )

                        )

                )

            [2] => Array
                (
                    [name] => On Item Pickup
                    [code] => if itm.userReal !=0.0 then
        call itm.getCarrier().modifyProperty(MOD_ITEM_CHANCE_ON_KILL, itm.userReal)
    endif
                    [values] => Array
                        (
                            [visible] => false
                            [name] => 
                            [goldcost] => 0
                            [explain] => 
                        )

                )

            [3] => Array
                (
                    [name] => Header
                    [code] => globals
        MultiboardValues slotMachineMB
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        set slotMachineMB = MultiboardValues.create(1)
        call slotMachineMB.setKey(0,"Wheel of Fortune Bonus")
    endfunction
                    [values] => Array
                        (
                            [visible] => false
                            [name] => 
                            [goldcost] => 540
                            [explain] => 
                        )

                )

            [4] => Array
                (
                    [name] => On Item Drop
                    [code] => if itm.userReal !=0.0 then
        call itm.getCarrier().modifyProperty(MOD_ITEM_CHANCE_ON_KILL, -1*itm.userReal)
    endif
                    [values] => Array
                        (
                            [visible] => false
                            [name] => 
                            [goldcost] => 0
                            [explain] => 
                        )

                )

            [5] => Array
                (
                    [name] => On Kill
                    [code] => local Tower t
    set t = itm.getCarrier()
    if t.calcChance(0.25) then
        if ModuloInteger(GetRandomInt(1,99),3) == 0 then    //lower chance
            if(itm.userReal >= -0.12) then
                set itm.userReal = itm.userReal - 0.03
                call t.modifyProperty(MOD_ITEM_CHANCE_ON_KILL, -0.03)
                call t.getOwner().displaySmallFloatingText("Item Chance Lowered!",t,255, 0, 0,30)
            endif
        else                                                //raise chance
            if(itm.userReal <= 0.27) then
                set itm.userReal = itm.userReal + 0.03
                call t.modifyProperty(MOD_ITEM_CHANCE_ON_KILL, 0.03)
                call t.getOwner().displaySmallFloatingText("Item Chance Raised!",t,0, 0, 255,30)
            endif
        endif
    endif
                    [values] => Array
                        (
                            [visible] => true
                            [name] => Wheel of Fortune
                            [goldcost] => 0
                            [explain] => With every kill there is a |cffFFFF8025%|r chance to spin the wheel. Every spin will either increase (|cffFFFF8066%|r fixed chance) or decrease (|cffFFFF8033%|r fixed chance) the item find bonus by |cffFFFF803%|r. Total range: |cffFFFF80-15%|r to |cffFFFF80+30%|r. The bonus is bound to the item.
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)