Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[Name] => Silver Armor
[Art] => ReplaceableTextures\CommandButtons\BTNMoonArmor.blp
[Ubertip] => This shiny armor is made of silver.
[abilList] => Array
(
)
)
[settings] => Array
(
[author] => Boekie
[authorDisplay] => |cff00CD00Boekie|r
[balanceTip] => |n|cffFFFF00+5% |rattackspeed|n|cffFFFF00+10% |rdamage
[rarity] => rare
[goldcost] => 1410
[version] => 1.0
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_ATTACKSPEED
[base] => 0.05
[add] => 0
)
[1] => Array
(
[id] => MOD_DAMAGE_ADD_PERC
[base] => 0.1
[add] => 0
)
)
[triggers] => Array
(
[0] => Array
(
[name] => On Item Pickup
[code] => local Tower tower = itm.getCarrier()
call tower.modifyProperty(MOD_DAMAGE_ADD_PERC, tower.getGoldcost() * 0.0001)
[values] => Array
(
[visible] => true
[name] => Blindingly Polished Armor
[goldcost] => 1000
[explain] => This item shines so searingly that it grants |cffFFFF80[carrier's goldcost / 100]%|r bonus attack damage.
)
)
[1] => Array
(
[name] => On Item Drop
[code] => local Tower tower = itm.getCarrier()
call tower.modifyProperty(MOD_DAMAGE_ADD_PERC, -tower.getGoldcost() * 0.0001)
[values] => Array
(
[visible] => false
[name] =>
[goldcost] => 0
[explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)