Page 1 of 1

Grand Necromancer v1

Posted: Sat Mar 30, 2024 8:16 am
by Ashbringer
This topic was automatically created for the discussion and updating of this tower.

Grand Necromancer v2

Posted: Mon Apr 15, 2024 10:09 am
by Ashbringer
Grand Necromancer has been updated to v2!

Author's reason for this update:

Fixed spectre tooltip.
Removed unnecessary struct.
Model adjustments.

Grand Necromancer v3

Posted: Mon Apr 15, 2024 9:54 pm
by Ashbringer
Grand Necromancer has been updated to v3!

Author's reason for this update:

Code improvements.
The Damned tooltip had incorrect number of spectres.

Grand Necromancer v4

Posted: Mon Apr 15, 2024 10:07 pm
by Ashbringer
Grand Necromancer has been updated to v4!

Author's reason for this update:

EventHandler

Grand Necromancer v5

Posted: Tue Apr 16, 2024 11:02 am
by Ashbringer
Grand Necromancer has been updated to v5!

Author's reason for this update:

Protection against edge cases in minion attack period calculation.

Grand Necromancer v6

Posted: Sat Apr 20, 2024 7:42 pm
by Ashbringer
Grand Necromancer has been updated to v6!

Author's reason for this update:

Tooltips.
Skeletal Mages now try to attack the target from their previous attack period before looking for a new target.

Grand Necromancer v7

Posted: Sat Apr 20, 2024 7:45 pm
by Ashbringer
Grand Necromancer has been updated to v7!

Author's reason for this update:

Tooltip again. Doh.

Grand Necromancer v8

Posted: Thu Apr 25, 2024 5:27 pm
by Ashbringer
Grand Necromancer has been updated to v8!

Author's reason for this update:

Fixed autocast auto range.
Increased damage of Skeletal Mages and Spectres.
Removed in combat requirement for raising Skeletal Mages.
Reduced tower attack speed.
Reduced base movement speed of Spectres but increased movement speed scaling.

Grand Necromancer v9

Posted: Sun Apr 28, 2024 11:34 pm
by Ashbringer
Grand Necromancer has been updated to v9!

Author's reason for this update:

Projectile expire when reached -> false