Page 1 of 1
Vermillion Avenger v1
Posted: Mon Nov 18, 2024 1:11 am
by Moppy
This topic was automatically created for the discussion and updating of Vermillion Avenger v1
Vermilion Avenger v2
Posted: Mon Nov 18, 2024 1:25 am
by Moppy
Vermilion Avenger has been updated to v2!
Author's reason for this update:
Fixed typo.
Vermilion Avenger v3
Posted: Thu Nov 21, 2024 4:35 pm
by Moppy
Vermilion Avenger has been updated to v3!
Author's reason for this update:
Archnemesis Verdict - buff is friendly -> set to false
Vermilion Avenger v4
Posted: Tue Dec 30, 2025 11:01 pm
by Moppy
Vermilion Avenger has been updated to v4!
Author's reason for this update:
- Changed tower icon
- Zealous Extermination: Adjusted values for attack damage taken (undead) and slow (orcs)
- Archnemesis Verdict: Adjusted spell damage taken
Vermilion Avenger v5
Posted: Fri Jan 16, 2026 4:12 pm
by Moppy
Vermilion Avenger has been updated to v5!
Author's reason for this update:
Increased gold cost and reduced spell damage dealt for a truly linear progression of gold-to-damage ratio for all members.
Vermilion Avenger v6
Posted: Fri Feb 06, 2026 3:29 pm
by Moppy
Vermilion Avenger has been updated to v6!
Author's reason for this update:
Removed TriggerSleepAction from onAttack trigger as it is known to cause desyncs during multiplayer games.
Vermilion Avenger v7
Posted: Wed Feb 25, 2026 9:51 pm
by Moppy
Vermilion Avenger has been updated to v7!
Author's reason for this update:
Zealous Extermination:
- Replaced SFXAtUnit with Effect.createSimpleAtUnit, fixing a memory leak in the process
- Reduced AoE from 300 to 200
- Stun against magical is now chance based as it was too easy to stunlock magical with a bit of investment in attack speed and buff duration
- Rephrased ability tooltip accordingly