Page 1 of 1

Cho'Gall v1

Posted: Sat Nov 16, 2024 4:33 pm
by Moppy
This topic was automatically created for the discussion and updating of Cho'Gall v1
Author's comment about this tower:

Unique Darkness hybrid carry with an additional level up system.

Cho'Gall v2

Posted: Thu Nov 21, 2024 4:24 pm
by Moppy
Cho'Gall has been updated to v2!

Author's reason for this update:

Cho'Gall's Wrath slow - buff is friendly -> set to false
Cho'Gall's Wrath armor shred - buff is friendly -> set to false

Cho'Gall v3

Posted: Thu Feb 05, 2026 6:09 pm
by Moppy
Cho'Gall has been updated to v3!

Author's reason for this update:

Removed TriggerSleepAction from onAttack trigger as it is known to cause desyncs during multiplayer games.

Cho'Gall v4

Posted: Thu Mar 05, 2026 8:21 pm
by Moppy
Cho'Gall has been updated to v4!

Author's reason for this update:

General:
- Reduced tower gold cost from 3750 to 3250

Cho'Gall's Wrath:
- Added ResetUnitAnimation to the onAttack trigger to allow consistant follow up attacks (Shadowflame's custom animation takes longer to finish, which artificially reduced the tower's overall attack speed)
- Replaced SFXAtUnit with Effect.createSimpleAtUnit (SFXAtUnit is prone to causing memory leaks when not handled properly)
- Replaced Shadowflame's effect with a new custom model
- Rephrased tooltip

Cho's Dominance:
- Reduced attack damage bonus per crit from 1% to 0.5%
- Increased bonus attack damage cap from 160% to 300%
- Doubled thresholds for learnable bonus abilities
- Rephrased tooltip

Gall's Authority:
- Reduced spell damage bonus per spell crit from 1% to 0.5%
- Increased bonus spell damage cap from 160% to 300%
- Doubled thresholds for learnable bonus abilities
- Replaced visual indicator for the first learnable ability with a new custom model
- Rephrased tooltip

Ogre Rage:
- Reduced crit chance and spell crit chance base value from 25% to 15%
- Increased crit chance and spell crit chance level bonus from 0.5% to 0.6%

This tower was quite unbalanced and probably still is. Further balancing discussion is necessary.

Re: Cho'Gall v4

Posted: Wed Mar 11, 2026 11:15 pm
by Ashbringer
The abil factor is too high. Shattering Slam damage to the main target alone counts for 0.3. So when you factor in the guaranteed AoE on every attack, the debuffs, the autocast and the insane scaling... It should at least be half of what it is now.

Cho'Gall v5

Posted: Thu Mar 12, 2026 8:56 pm
by Moppy
Cho'Gall has been updated to v5!

Author's reason for this update:

Reduced ability factor from 0.6 to 0.3.