Magician's Coil v2
1500
Status:

v2: PENDING

                                        
A marvel of arcane engineering! It hums, it glows, and occasionally turns interns into burnt ash.

ID: 2754
Family: 2610
Author: Moppy
Rarity: Rare
Element: Arcane
Ability Factor: 0%
Attack Type: Magic
Attack Range: 900
Attack CD: 2.00
Attack Damage: 0
Mana: 100
Mana Regen: 5.00
Child: Sorcerer's Coil
Specials:
                                    
10% spell crit chance (+0.4%/lvl)
+1.5% attack speed/lvl
Indigo Zap
                                        
Deals 700 spell damage to up to 3 random creeps on attack, prioritizing banished creeps.

Level Bonus:
+14 spell damage
Greater Banishment

                                        
Banishes creeps in 200 AoE around the target and locks them in place for 3 seconds. Banished creeps cannot be attacked by non-Magic attacks, but take 40% increased damage from Magic attacks and spells.

Level Bonus:
+0.06 seconds duration

Magician's Coil v2

Every tower uploaded is listed here for browsing or discussion.
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Moppy
Posts: 7
Joined: Fri Apr 05, 2024 7:20 pm

Magician's Coil v1

Post by Moppy »

This topic was automatically created for the discussion and updating of Magician's Coil v1
Author's comment about this tower:

Arcane spell damage tower with the unique ability of banishing creeps.
Moppy
Posts: 7
Joined: Fri Apr 05, 2024 7:20 pm

Magician's Coil v2

Post by Moppy »

Magician's Coil has been updated to v2!

Author's reason for this update:

- Rephrased lore text.
- Reduced gold cost from 2100 to 1500.
- Reduced Indigo Zap's spell damage from 1000 + 20 per level to 700 + 14 per level.

Initial gold cost of 2100 / 2600 / 3100 was quite disproportionate, so I amended it as I especially wanted the first and second family members to be accessible much earlier during the game.
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