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Primordial Peak v3
Primordial Peak v1
This topic was automatically created for the discussion and updating of Primordial Peak v1
Primordial Peak v2
Primordial Peak has been updated to v2!
Author's reason for this update:
Changed tower icon.
Rephrased Volcanic Barrage's ability tooltip for greater clarity of its effects.
Author's reason for this update:
Changed tower icon.
Rephrased Volcanic Barrage's ability tooltip for greater clarity of its effects.
Primordial Peak v3
Primordial Peak has been updated to v3!
Author's reason for this update:
Improved and shortened overall code.
Increased base attack speed.
Increased main attack ability projectile speeds.
Redesigned main attack and ability projectile pathing: They are now non-homing to allow them to be shot in an arc which is thematically and visually more fitting for a volcano-based fire tower.
- The ability projectiles will always hit their main and secondary targets as intended - it's a purely visual change
- The main attack projectile may only deal partial damage against its main target when they turn at corners, or against speed waves in general still (a compromise I gladly make to improve the projectile's visual design)
Author's reason for this update:
Improved and shortened overall code.
Increased base attack speed.
Increased main attack ability projectile speeds.
Redesigned main attack and ability projectile pathing: They are now non-homing to allow them to be shot in an arc which is thematically and visually more fitting for a volcano-based fire tower.
- The ability projectiles will always hit their main and secondary targets as intended - it's a purely visual change
- The main attack projectile may only deal partial damage against its main target when they turn at corners, or against speed waves in general still (a compromise I gladly make to improve the projectile's visual design)