Skull of Gul'dan v5
1500
Status:

v2: APPROVED
v5: PENDING

                                                
Once a powerful user of demonic magic, the demons answered his calls and found a greater use for his head.

ID: 745
Author: Ashbringer
Rarity: Unique
Darkness Incarnate
                                        
The skull increases the buff duration and trigger chances of the holder by 0.2% for each kill, up to a maximum of 100% bonus. This bonus is bound to the item.

Skull of Gul'dan v5

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Ashbringer
Site Admin
Posts: 49
Joined: Tue Mar 26, 2024 11:30 am

Skull of Gul'dan v1

Post by Ashbringer »

This topic was automatically created for the discussion and updating of Skull of Gul'dan v1
Author's comment about this item:

variation of previous items intended for "summoner" archetypes. has halved cap to compensate for multiple stats.
Ashbringer
Site Admin
Posts: 49
Joined: Tue Mar 26, 2024 11:30 am

Skull of Gul'dan v2

Post by Ashbringer »

Skull of Gul'dan has been updated to v2!

Author's reason for this update:

Improved flavour text
Ashbringer
Site Admin
Posts: 49
Joined: Tue Mar 26, 2024 11:30 am

Skull of Gul'dan v2

Post by Ashbringer »

Skull of Gul'dan v2 has been APPROVED and will be included in the next version of YouTD!
Ashbringer
Site Admin
Posts: 49
Joined: Tue Mar 26, 2024 11:30 am

Skull of Gul'dan v3

Post by Ashbringer »

Skull of Gul'dan has been updated to v3!

Author's reason for this update:

Changed bonus counter to integer to avoid cases of exceeding bonus due to floating point accuracy loss.
Ashbringer
Site Admin
Posts: 49
Joined: Tue Mar 26, 2024 11:30 am

Skull of Gul'dan v4

Post by Ashbringer »

Skull of Gul'dan has been updated to v4!

Author's reason for this update:

Fixed multiboard values rounding off.
Ashbringer
Site Admin
Posts: 49
Joined: Tue Mar 26, 2024 11:30 am

Skull of Gul'dan v5

Post by Ashbringer »

Skull of Gul'dan has been updated to v5!

Author's reason for this update:

Reduced scaling rate.
Reduced maximum bonus.
Item now awards 1% bonus stat per 5 kills instead of a fraction per kill.
Increased gold cost.
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