YouTD HowTo v1.13
1 Introduction
1.1 The idea behind YouTD
1.2 Getting Started
1.3 How to read this document
2 Designing your first Tower
2.1 Setting up your developement environment
2.2 A small comment about towers in YouTD
2.3 Assembling the Tower Model
2.4 Choosing the tower values
2.5 Adding abilities to your tower
2.6 Adding passive abilities to your tower
2.7 Adding an active ability to your tower
2.8 Altering the additional stats of your tower
2.9 Triggering stuff for your tower
2.10 Reacting to events
2.11 Tooltips for event reactions
2.12 Using the balance constants table
2.13 Finishing your tower
2.14 Screenshotting your tower
2.15 Exporting your tower and testing it
3 Designing your first Item
3.1 Getting started
3.2 Adjusting Object Editor data
3.3 Setting the modifications for your item
3.4 Triggering your item: Event Reactions
3.5 Balancing your Item
3.6 Finishing and testing your item
4 The YouTD API
4.1 Overview
4.2 Basic Data Structures
4.3 The Modification System
4.4 The Dummy System
4.5 Advanced Dummy Issues
4.6 The Buff System
4.7 Advanced Buff Issues
4.8 The Projectile System
4.9 Target Types
4.10 Convenient unit picking: Iterate
4.11 Auras
4.12 Active Autocasted Abilities
4.13 Effects
4.14 Safety Issues
4.15 Creating families of towers / items: Reference Annotations
4.16 Some more things you can do
5 Creating a serious tower
5.1 Additional Information
5.2 Some facts about YouTD
5.3 The current tower system
5.4 The elements
5.5 Choosing a rarity and element for your tower
5.6 Tower prices
5.7 Attack-, Spell- and Aurarange
5.8 Towerattacks & Attacktypes
5.9 Tower Models
5.10 Creating families of towers
5.11 Balancing the Tower
5.12 Tooltip layout
5.13 Subsumption